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Thoughts about layout

re-designing the quest text box, fixing readability issues, easing on cognitive load.
Some different designs:
Main elements of the design, with an example of layering to create the style.
Icons I designed using Illustrator and Figma.

Finished Design

Showing the frame of the current quest where “A REBEL IS BORN” is activated. The progress bar shows the whole chain of this questline. Progress is made by finishing each part, and unlocking the next chapter. A “Rewards” board is linked to each chapter.

*Images depicting illustrations and 3D scenes are not mine, and are used as placeholders